Bounce Expression:
——————————————————

amp = .2;
freq = 2.0;
decay = 2.0;
n = 0;
time_max = 2;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n–;
}}
if (n == 0){ t = 0;
}else{
t = time – key(n).time;
}
if (n > 0 && t < time_max){ v = velocityAtTime(key(n).time - thisComp.frameDuration/10); value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t); }else{value}